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1565150कुकी-चेकनए साल के कार्ड में एल्डन रिंग रिलीज़ विंडो लीक हो गई
समाचार
2020/01

नए साल के कार्ड में एल्डन रिंग रिलीज़ विंडो लीक हो गई

Last E3 during Microsoft’s conference From Software unveiled their next game was being made in collaboration with George R. R. Martin, and it would see a return to their classic formula. Despite delivering a few interviews on the nature of एल्डन रिंग there has been no release window provided.

That was until From Software sent out New Years Eve cards that accidentally contained the release window for the upcoming title. Comicbook.com reports the card stipulates that the release window will be in June of 2020 during the typical summer drought.

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Given this is not an official announcement it should go without saying that this is not an official release date. That aside the development of एल्डन रिंग वापस पता लगाया जा सकता है 2016 when From Software announced they had three projects in development. With the third game now known to be Shadows Die Twice; the first game set in a dark fantasy world that is akin to अंधेरे आत्माओं जाहिर है एल्डन रिंग. The second game was confirmed to be a new बख़्तरबंद कोर game, so it’s safe to say unless mechs are laying a massive smack down on some souls like fools एल्डन रिंग is probably not that project. Even though that sounds incredibly awesome.

What we know about it

With the release potentially half a year away it is startling how much yet little we know about एल्डन रिंग. First and foremost it is known that the world and lore of एल्डन रिंग will be shaped by George R. R. Martin rather than series creator मियाजाकी.

Aside from the marketing boon such collaboration brings to the table it frees Miyazaki to focus on development rather than writing. All the time in the world will be needed as Miyazaki in an IGN के साथ साक्षात्कार explains how this game will feature vastly larger and more open world design.

During the interview there are hints that the world state will affect how combat plays out offering players more opportunities or different challenges. This won’t be the first time From Software has attempted to implement a system where the world state effects not just combat but level design as well.

डार्क आत्माओं 3 was to originally feature such a feature involving various ways to affix a locations state. Originally this would play into how the game ended, so it is likely a similar system will make its way into एल्डन रिंग.

Combat and general gameplay are described as being souls like. You’ll probably collect some form of experience from defeating enemies with typical souls combat system that is similar to prior incarnations.

Concluding the interview Miyazaki explains how there won’t be villages handing out quests like other open world games. That simply isn’t their strong suit and after each launch has been plagued with frame rate issues it is probably for the best that एल्डन रिंग’s development to focus on smoothing out rendering a larger world.

“एक नए प्रकार का गेम बनाना हमारे लिए एक बड़ी चुनौती है। यदि हम इसके ऊपर कस्बों को जोड़ देंगे, तो यह थोड़ा अधिक हो जाएगा, इसलिए हमने एक ओपन वर्ल्ड स्टाइल गेम बनाने का फैसला किया है, जो इस बात पर केंद्रित है कि हम किसमें सर्वश्रेष्ठ हैं।

 

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