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1522410कुकी-चेकपीट हाइन्स ने बेथेस्डा गेम स्टूडियो रोड-मैप और अगली पीढ़ी की छलांग को छुआ
उद्योग समाचार
2018/09

पीट हाइन्स ने बेथेस्डा गेम स्टूडियो रोड-मैप और अगली पीढ़ी की छलांग को छुआ

In recent news, publication site The Telegraph struck up an interview with the SVP of global marketing and communications of Bethesda, Pete Hines, about Bethesda Game Studios road-map moving forward and what next-generation games will cost and bring to the games industry.

By now, most fans of the publishing division known as Bethesda Softworks and the developing branch known as Bethesda Game Studios should know of the announcements at E3 2018 that is Starfield और बड़ी स्क्रॉल VI. With that being said, both games are billed to be “next-gen” titles.

उपरोक्त के अतिरिक्त, telegraph.co.uk wanted to know why the team revealed both games so soon. Hines response lies below:

“It was a couple of things. Number one we were honestly a little tired of being asked about Elder Scrolls VI. And the Starfield trademark filing and dancing around those things. Elder Scrolls VI we didn’t really dance around, we said ‘yes we’re going to do it but there are two games to come first’. But that didn’t really catch on and we still had people asking when are you going to do it. And part of it was because Fallout 76 was a departure for them and saying ‘look, we want to try something very different than what we’ve done before’.

 

हम लोगों को यह स्पष्ट करना चाहते हैं कि अब सभी बेथेस्डा गेम स्टूडियो ऐसे नहीं दिखते। अगला गेम जो हम बना रहे हैं वह स्टारफ़ील्ड है। यह एक नया आईपी है, यह एक एकल-खिलाड़ी भूमिका निभाने वाला गेम है जिसे लोग समझते हैं। और फिर हम एल्डर स्क्रॉल VI बनाने जा रहे हैं।

 

वे संदर्भ को समझते हैं कि यह कुछ अलग है लेकिन हम इसे आज़माना चाहते हैं। आप लोग हमसे लगातार मल्टीप्लेयर और अन्य लोगों के साथ खेलने के बारे में पूछ रहे हैं, इसलिए हम इसे आज़माना चाहते हैं। लेकिन फिर हम उस चीज़ पर वापस जा रहे हैं जिसके लिए आप हमें बेहतर जानते हैं और हम द एल्डर स्क्रॉल्स VI के आसपास पहुंचेंगे। यह आगे क्या होगा और कैसा दिखेगा, इसके लिए एक बेहतर तस्वीर और रोड-मैप चित्रित करने में मदद करता है। भले ही उसमें यह तारीख न दी गई हो कि वह गेम कब आएगा या हम उसे आपको कब दिखाएंगे।''

In other words, the announcements of the two next-gen games paved a road-map as to what Bethesda Game Studios (development department) will bring fans moving forward. Additionally, this means that fans now know a multiplayer game in the form of नतीजा 76 is coming first (this November), and after that is Starfield साथ में बड़ी स्क्रॉल VI topping off the company’s current road-map.

Since the interview shifted to next-gen games, the publication site wanted to know with Starfield और बड़ी स्क्रॉल VI in mind, what he expects from the next generation consoles and if he has any sharable insight? Hines added:

“I am curious to see what it looks like and how it’s different. I’m privy to some stuff which obviously I can’t really talk about, but there is also a lot that I’m not sure on what it’s going to look like. And more importantly how big a shift we can expect.

 

I feel like there was a shift from Xbox and PS2 to Xbox 360 and PS3 that was pretty demonstrable. Because we went from the old way to HD and the HD thing was so dramatic. It was night and day. Then you went to Xbox One and PS4 and it wasn’t like ‘woah’. The graphics folks that are super into it can certainly tell, but to the average consumer they were like ok it still looks good. How much of that will change, I don’t know. The rest of it doesn’t matter to me because I’m not drawing art or coding or designing. What really matters is what the developers think. What do they need and what are the kind of power and features they are looking for.”

Although Hines is knowledgeable of some things going on behind the next-gen scene, he still is wondering about it too. However, he feels that there was a shift from the OG Xbox and PS2 to the Xbox 360 and PS3 and not so much from the Xbox 360 and PS3 to the Xbox One and PS4, and it seems that he wants the next shift to help developers.

Lastly, he was asked about next-gen game prices and his thoughts on the upcoming move, to which he replied:

“Games now are so diverse that to say the cost of all games are going up is a little too broad. To make big triple A games like Starfield is not cheap. It never was. The team sizes are certainly bigger. Hell, back on Morrowind that team was 35 people. That’s not even close to the size on Fallout 76. But then you have a game like Legends which has a significantly smaller team than a lot of these other things. So it depends on what the game is and the size and the scope of it.”

In other words, he’s saying that just because a game is labeled “next-gen” doesn’t mean it will be expensive or should call for a higher price point. Instead, it depends on how it is made. However, he notes games that are really big like Starfield महंगा होगा।

If you don’t want to register to read the whole interview between publication site The Telegraph and Hines, you can hit up yahoo.com.

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