लेख कैसा था?

1444680कुकी-चेकनेक्स माकिना, साइबरपंक भौतिकी-आधारित शूटर की पीसी के लिए घोषणा की गई
मीडिया
2017/03

नेक्स माकिना, साइबरपंक भौतिकी-आधारित शूटर की पीसी के लिए घोषणा की गई

HouseMarque and स्मैश टीवी creator Eugene Jarvis have teamed up together to create a dystopian, futuristic, killer cyborg shooting game called अग Machina. If the name alone doesn’t sound awesome enough to make your yellow underwear stained with a yellow substance, maybe the new announcement trailer will do it for you.

Instantly the game reminds me of The Game Bakers’ Furi (which ironically they recently announced some new DLC), as it sets players in a futuristic environment where they will battle through waves of cyborg enemies in a series of isometric levels filled to the brim with neon flashing lights and retrowave music. It’s like Robotron पूरा करती है ब्लेड रनर meets Kavinsky.

You can check out the absolutely drop-dead awesome trailer below featuring an animated sequence of scenarios combined with some great synth music and a seriously kick-butt cyberpunk vibe. It reminds me of those hardcore animations from back in the 1980s and early 1990s, like भारी धातु और आग और बर्फ.

Of course, since there’s so little actual gameplay on display, you’ll likely want to see what the more gameplay-oriented trailer looks like, which Housemarque posted up recently on their own YouTube channel.

This came alongside the announcement that अग Machina was due for release at some point later this year on PC. The स्टीम पेज is up now and you can add the game to your wishlist.

The voxel-driven destruction will keep gamers coming back for more, and with 100 levels to conquer, replayability surely shouldn’t be a factor.

They have a deep meta-game and scoring system, along with leaderboard support, unlockable content (which is awesome, since most unlockables these days are attached to premium DLC packs), and they have signed distance field ray-tracing. I don’t know if that’s actually in the game or if they’re just talking up features, but if they’re actually using SDF ray-tracing then they’ve effectively beat some of the path-treacing enthusiast in making a marketable version of ray-tracing for use in a real-time environment, which has been a goal for a lot of engineers over the last half decade.

Nex Machina Art 4

Nex Machina: Death Machine will launch on PC at some point in 2017, as mentioned earlier. For addition info you can either visit the Steam store page or the सरकारी वेबसाइट. Also the promo art for this game is just downright amazing. Check out one of the art posters below.

Nex Machina Art 2

अन्य मीडिया