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1444920कुकी-चेकक्लिफ़ी बी का कहना है, गियर्स ऑफ़ वॉर 4 बहुत जोखिम भरा नहीं था
उद्योग समाचार
2017/03

क्लिफ़ी बी का कहना है, गियर्स ऑफ़ वॉर 4 बहुत जोखिम भरा नहीं था

साथ बोलते हुए Gamespot about his upcoming arena shooter, कानून तोड़ने वालों, Cliff Bleszinski, better known as Cliffy B., dropped some helpful advice for The Coalition: युद्ध के गियर्स 4 was too safe.

According to Cliffy B., the former lead designer of the युद्ध के गियर्स games, he state…

“What [Gears of War developer The Coalition boss Rod Fergusson] did was give the people what they want. He did the J.J. Abrams Episode VII. I’ve watched Episode VII five times. I still get misty-eyed and get all excited but when I think objectively about it, I’m like, ‘There wasn’t a lot of risk there.’ So I’m hoping they take a little bit more risk in the future.”

वह 110% सही है।

युद्ध के गियर्स 4, simply put, was boring.

J.D. Fenix was no where near as interesting as his father (hence why they had to shoehorn his father back into the story), and his two super friends weren’t much better. Although, at least Kait seemed to have more backstory and personality than Del and J.D., combined.

The thrills and horror from the first game were almost entirely absent, save for one harrowing bit in a village when the three main characters get locked in a barn. Otherwise, the game was like a PG-13 adventure with a bit of orange gooey splooge doused about every now and then.

The gore was a step back from what we were accustomed to in the very gritty first two युद्ध के गियर्स games, and there was nothing close to being as innovative as the personal mechs and four-player co-op from युद्ध के गियर्स 3.

The original trilogy was headed up by Cliffy B., and regardless of the criticisms leveled at him during the height of the series’ popularity, the man knew how to lead the team toward making very fun and entertaining games.

के लिए युद्ध के गियर्स 4, it felt like a Saturday morning cartoon with a splash of Swarm viscera. None of the enemy threats were anywhere near as imposing as the Locust, and there was no central antagonist driving the action like the Queen or General Raam from the previous games.

अंत में, युद्ध के गियर्स 4 was a toned down, safe-space, third-person shooter imitation of युद्ध के गियर्स. A lot of people have noted that the multiplayer is better than युद्ध के गियर्स: प्रलय, but the campaign mode is no less mundane.

Sales, Metacritic scores and general enthusiasm for the series has waned greatly from the height of the गियर्स franchise during the Xbox 360 era. This latest entry was so tame that it barely made dents on the sales charts and certainly wasn’t a system seller.

Anyway, hopefully The Coalition can get back to the game’s roots. They really should have introduced a new protagonist, someone maybe silent and badass… even tribal. Heck, if Ty didn’t die in युद्ध के गियर्स 2, he would have made for a great character to play. We’ll just have to see what The Coalition does for the next game. A few new weapons and fewer options than what was present in युद्ध के गियर्स 3 certainly wasn’t enough to convince gamers (and consumers) to put a lot of faith into युद्ध के गियर्स 4. So they’ll need to dig deep for the next game or risk being laughed at like the PG era of WWE.

अन्य उद्योग समाचार