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1559970कुकी-चेककोरोना वायरस के कारण ब्लड ऑफ स्टील की रिलीज स्थगित
मीडिया
2020/02

कोरोना वायरस के कारण ब्लड ऑफ स्टील की रिलीज स्थगित

Hilariously enough the mixed-epoch hack-and-slash MOBA from Chinese outfit Evolution Studios has been delayed. Originally स्टील का खून was supposed to release on फ़रवरी 20th, 2020 but as the release date arrived the game did not. The reason? Coronavirus.

Evolution Studios had a PR firm issue a letter to the press indicating that स्टील का खून would miss its release date and would not arrive until further notice.

The developers are part of the forced quarantine that the State party induced on many parts of mainland China. They informed the PR firm that they aren’t able to work from the studio as planned, and so final touches on the game that were supposed to be implemented were not.

They also relayed the following to the public relations team…

“[…] development has stopped and the team is still holding off at home, so the scheduled release in February would not be possible. The new release date is TBD but the team will try to make it happen in Spring”

This is yet another media property claimed by coronavirus, joining the likes of various other anime and video games that were delayed or postponed due to the quarantine.

The game itself is a mixed hybrid of sorts, combining the thousand-army hack-and-slash mechanics with MOBA-inspired objectives, and a योद्धा ओरोची-inspired smorgasbord of hero characters from different eras.

You can get a glimpse of what the gameplay is like with the video below from Ultra HD Gameplay.

स्टील का खून combines some strategic elements from games like पर्वत और ब्लेड, such as directing your troops and setting up formations. But you also get directional blocking, melee, and long-ranged attacks as well.

The concept may share propinquity with the aforementioned titles, and the very obvious lifting of वांशिक योद्धा' template, but the execution leaves a lot to be desired.

Then again… maybe this coronavirus quarantine is for the best? I mean, the team can take some time to refine the animations, improve the enemy AI’s hit-reactions and hit-detection, as well as upgrade the player-character’s movement fluidity, and smooth out the blending between walking animations and blocking/attacking.

There’s no new release date for स्टील का खून, so you’ll just have to sit back and wait for further updates regarding the release.

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